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American comic book series

Locke & Central
Joehilllockekey.jpg

Cover of Locke & Key: Welcome to Lovecraft #1 (Feb 2008), art by Gabriel Rodriguez

Publication information
Publisher IDW Publishing
Schedule Monthly
Formats Original material for the series has been published as a ready of limited serial.
Genre Horror
Gimmicky fantasy
Publication engagement Welcome to Lovecraft
February–July 2008
Head Games
January–June 2009
Crown of Shadows
November 2009 – Apr 2010
Keys to the Kingdom
August 2010 – March 2011
Clockworks
June 2011 – Apr 2012
Omega
Nov 2012 – June 2013
Alpha
September–December 2013
Number of issues 37 (original run)
5 (The Golden Age)
Creative team
Author(s) Joe Hill
Artist(s) Gabriel Rodríguez
Letterer(south) Robbie Robbins
Colorist(s) Jay Fotos
Editor(southward) Chris Ryall
Reprints
Nerveless editions
Welcome to Lovecraft ISBN 9781600102370
Head Games ISBN 9781600104831
Crown of Shadows ISBN 9781600106958
Keys to the Kingdom ISBN 9781600108860
Clockworks ISBN 9781613772270
Blastoff & Omega ISBN 9781613778531

Locke & Key is an American comic book serial written by Joe Colina, illustrated by Gabriel Rodríguez, and published by IDW Publishing.

Plot summary [edit]

This plot is presented in chronological order. During the American Revolution, a group of Rebels, hiding beneath the future Keyhouse, notice a portal to another dimension, the plains of Leng, filled with demons who can mesmerize anyone that sees them and possess them through affect. However, when the demons attempt to enter the existent earth, they are transformed into "whispering" iron which young smith Benjamin Locke forges into a variety of magical keys, including the Omega Central, which seals the entrance to the dimension. The magic of the Keyhouse gradually evolves over the years, including a spell which causes occupants to forget nigh the keys and the magic of the house when they pass their 18th birthday. In 1988, a grouping of teenagers, having used the keys extensively in their high schoolhouse years to their swell delight, decide to open up the black door with the Omega Primal, hoping to play tricks a demon into inbound the real world in order to provide more metal with which to make more keys. Rendell Locke's younger brother follows the group and is mesmerized by the door and when attempting to walk through information technology, he is stopped past Dodge who accidentally puts his hand through the door, becoming possessed by a demonic being. After plotting and attempting to impale his friends and enslave the others at the behest of the Child of Leng possessing him, Contrivance is killed by Rendell.

Many years later, Dodge's spirit re-enters the physical world through the well at Keyhouse, due to actions taken by Contrivance prior to his death. Trapped in the well, Dodge'due south spirit reaches out to a young driveling prodigy, Sam Lesser, and convinces him to attack the Lockes and kill Rendell, looking for the Omega Key, as well equally the Anywhere Key, which is capable of freeing Dodge from the well. Later on the gruesome murder of their father, the Locke kids, Tyler, Kinsey, and Bode move with their female parent Nina across the country to Keyhouse and begin discovering its secrets. Sam escapes prison house and follows the Lockes to Massachusetts. He attacks the family again at Keyhouse, at which time Contrivance tricks Bode into bringing him the Anywhere Cardinal. Dodge escapes from the well, kills Sam and returns to Lovecraft in the aforementioned body every bit he had thirty years before.

Dodge re-enters loftier school under the guise of a new pupil, intimidating his way into the home of one of Kinsey's teachers and Dodge's former friends. Over the side by side year, Dodge secretly tries to recover the various keys – in particular the Omega Key – from the children, collecting many, though hindered past Tyler and Kinsey. Dodge is eventually discovered but manages to switch bodies and possess Bode earlier they tin can kill him. Now free to explore the business firm as Bode, Dodge finally finds the Omega Central and plans his takeover subsequently-prom party in the caves. He releases several demons and many of the students are killed. Contrivance is ultimately undone by Tyler and Dodge'due south spirit is forced back into the well, though Bode's empty torso is cremated before Bode'southward soul has a chance to return to information technology. In the epilogue, Tyler returns to the well to finally gratis Dodge'southward spirit from the demon, having used a sliver of whispering atomic number 26 inherited from his begetter to forge an "Alpha Key" capable of undoing possession. Tyler is able to speak with his father 1 last fourth dimension, and he restores Bode'due south concrete form.

Publication history [edit]

The narrative of Locke & Primal has a three-act structure, with each act covering ii story arcs. Human activity One's first story arc, Welcome to Lovecraft, was a six-result limited series published past IDW Publishing. The starting time issue of Welcome to Lovecraft was released on Feb 20, 2008, and sold out in a single day, requiring a second press to be done immediately.[i] The 2nd arc of Deed One, Head Games, commenced with the release of the first issue on January 22, 2009.[ii] The actual Head Games story was printed in four bug, with a standalone prologue ("Intermission" or "The Joe Ridgeway Story") and a standalone conclusion ("Army of One").[3]

The first storyline of Locke & Primal Human action Two, Crown of Shadows, began in tardily 2009.[iv] The second storyline, Keys to the Kingdom, began in August 2010.

The first storyline of Act Three was announced as Fourth dimension & Tide,[five] merely was retitled Clockworks.[6] The 2d, and final, storyline is entitled Blastoff & Omega.

Originally, the programme was to release the first five story arcs in a monthly format with the 6th arc published as an original graphic novel. The plan changed and the terminal story arc appeared in monthly installments.[seven] [viii] [9]

Keys [edit]

In the universe of Locke & Primal, there are many keys created from whispering iron that take dissimilar magical backdrop. Some of them are extensively featured in the series, while others are featured very briefly. The known keys are:

  • Alpha Fundamental: Removes demons from possessed people'southward souls when inserted into their chests. Information technology instantly turns a demon to whispering iron, so if it is nonetheless inside the host, it is fatal.
  • Angel Key: Gives the user angel-like wings that grant the power to fly.
  • Animal Key: Used on the correct door in Keyhouse, it allows the user to travel through the door and transform into an creature. (It is unclear whether they have choice in the matter. It appears that the key assigns the animal, according to some spiritual affinity.) Returning back through the door transforms a person back into a human. This works for human ghosts that have possessed animal bodies. Animals may also transform into humans if they enter through the opposite side of the door.
  • Anywhere Key: Opens a door to anywhere the bearer can visualize in their listen.
  • Chain Key: Controls the Groovy Lock, which guards the catacombs with entangling chains.
  • Demon Central: when held against the spine of a person, will cause a lock to appear. Upon being inserted, the victim becomes possessed by a demon.
  • Echo Key: Allows entry to the Keyhouse well house and, with the Echo Cardinal in mitt, allows a person to return a spirit from the dead to the world of the living. Leaving through the well house door, however, banishes the spirit back to wherever information technology came from.
  • Gender Fundamental: Unlocks a half-sized door between rooms which changes the sexual activity of a person who enters it.
  • Ghost Key: When used in the right door in Keyhouse, information technology separates the soul from the body of whoever travels through the door. The body falls expressionless while their ghost is complimentary to roam the Keyhouse grounds. Ghost souls can inhabit whatsoever other bodies nearby, and clash with other ghosts.
  • Behemothic Key: This physically large key, once inserted into a keyhole-shaped window in Keyhouse, transforms the bearer into a massive giant.
  • Grindhouse Fundamental: Transforms whatever door it opens into a giant mouth that consumes whatever enters it.
  • Harlequin Primal: Unlocks the Harlequin Wardrobe and allows objects non normally inside to be seen.
  • Head Key: Inserted into the base of someone's head, it allows one to peer inside the mind of a person, where memories and mental concepts (including "sanity" itself) are represented as tiny beings. The memories can exist removed, and swapped between people. Books inserted into a head with the Head Central transfer their contents to the bearer of the cardinal, though in such a state of affairs the knowledge of the text is accurate only superficial.
  • Hell Key: The bearer is automatically the Lord of Hell and has accented control over Hell.
  • Hercules Key: Embedded in a necklace, information technology grants the bearer considerable force and bulk.
  • Identity Central: Upon inserting into the base of one's mentum, the bearer can modify any attribute of their appearance, including dress, torso, or even gender. Also allows a bearer to forcibly change the appearance of others.
  • Keyhouse Central: A large central which fits into a stone slab and regenerates the Keyhouse later it is destroyed.
  • Matchstick Cardinal: Creates fires when inserted into a door or touched to an object. Tin also cause self-immolation/combustion by inserting into a torso.
  • Mending Primal: Opens a magical cabinet in Keyhouse into which a broken object tin can be placed (the cabinet can resize itself to the size of the object). Once the object is locked within the cabinet, information technology is repaired. While it tin can heal severely wounded people, it cannot apparently resurrect the expressionless.
  • Moon Key: Allows the user to reach and open the Moon like a door, which allows the user to laissez passer on to the afterlife peacefully. Inhabitants who cross the door meet the living earth like a phase they tin can observe and the afterlife like the backstage of a theater.
  • Music Box Central: Inserted into a magical music box, it will cause the box to play a song that compels whomever is listening to obey its lyrics. Whoever turns the key can supply the commands. Commands are carried out so long as the music is playing and the listener can hear information technology.
  • Omega Key: Opens the lock on the demonic door. The first key created.
  • Owl Key: Gives the user control of a mechanical owl.
  • Philosophoscope Key: Gives access to a device that allows viewing of various people and places.
  • Reali Key: Allows passage to alternating dimensions.
  • Shadow Key: Allows its wearer to control shadow creatures, and even the shadows of other people. Shadows are capable of interacting with the cloth world (often violently) just can be rendered immaterial by bright light. Embedded in a crown, the key is a tremendous source of ability for the wearer.
  • Pare Primal: A key with a gazing mirror on its handle, it can change the race of whoever is using it.
  • Pocket-size World Key: Unlocks a dollhouse replica of Keyhouse, assuasive the user to see anything in Keyhouse in realtime. Any interaction with the unlocked dollhouse as well occurs within the actual house, such as a house spider entering the dollhouse magically emerging as a giant spider within the real house.
  • Splody Fundamental: Causes explosions in any building it is used within.
  • Squirrel/Undertree Key: Controls squirrels.
  • Tempus Fugit Cardinal: Tin can turn the bearer into an older version of themselves, peradventure other ages.[10] [xi]
  • Timeshift Key: Operates a grandfather clock that allows a user to observe (but not interact with) past events. The clock is limited to a specific time menses: the earliest date one tin can visit is January thirteen, 1775, and the latest is December 31, 1999.
  • Teddy Conduct Key: Animates and controls stuffed teddy bears.
  • Thorn Central: Controls plants, including for offensive purposes. This Central was redesigned and renamed the Found Key for the Netflix series.[10] [xi]
  • Unnamed Riffel Key (unofficial name):[xi] A fundamental created by Hans Riffel, the terminal person to utilize whispering atomic number 26 before Tyler. The primal is to the forepart door of Keyhouse Manor and implements the Riffel Dominion, where no one who enters the front door of the firm as an adult can direct see the power of the keys. People who age into adulthood will likewise brainstorm to lose their witting memories of the keys and their magic.

Story arcs [edit]

Locke & Key [edit]

Welcome to Lovecraft [edit]

Issue Release Summary
#1 February 20, 2008 Later on the murder of their father, Tyler, Kinsey, and Bode Locke relocate with their female parent to the family estate of Keyhouse, located in Lovecraft, Massachusetts. Sam Lesser, one of the teens who murdered Mr. Locke, is in a juvenile detention middle and, by gazing in water, communicates with a supernatural force that promises to complimentary him. Bode Locke, the youngest of the family, uncovers The Ghost Door, which separates his spirit from his torso.
#ii March 26, 2008 Bode continues to experiment with The Ghost Door and, in his incorporeal form, spies on his brother, sister, and mother. During his journeys, Bode discovers a well that houses a creature who appears equally a girl, the supernatural force previously communicating with Sam Lesser.
#3 April 30, 2008 Sam Lesser uses the tools the girl gave him to escape from the detention center.
#4 May 28, 2008 Sam Lesser travels across America, making his mode towards Keyhouse. His cross-country journey is mirrored past a series of flashbacks into his memories.
#v June 25, 2008 The Locke family unit is taken hostage by Sam Lesser who is seeking the Anywhere Primal for his Master, the daughter in the well.
#vi July 30, 2008 Bode uncovers the Anywhere Fundamental and trades it with the girl in the well for a promise that she'll stop Sam Lesser. Freed from her prison house, she keeps her promise by throwing Sam through the Ghost Door with no chance to render.

Head Games [edit]

Effect Release Affiliate Title Summary
#1 January 28, 2009 Suspension[three] Professor Joe Ridgeway recognizes Zack Wells every bit Lucas Caravaggio, a teenager who disappeared over twenty years before, forth with several other students, and who has long been presumed expressionless. Joe shortly sets out to dig up the truth on Wells, but Zack proves ruthless in his desire for secrecy.
#2 February 25, 2009 Chapter One A shocking death throws Kinsey and Tyler Locke into choppy emotional waters. They turn to Zack Wells for support, not knowing him to be the murderer. Meanwhile, six-yr-sometime Bode Locke tries to puzzle out the secret of the head primal, and Uncle Duncan is jarred into the past by a disturbingly familiar face.
#3 March 4, 2009 Chapter Ii Kinsey, Tyler, and Bode discover the caput key allows them to open up up people's minds and play with their memories.
#4 April viii, 2009 Affiliate Iii Duncan Locke finds himself faced with a dizzying, incommunicable revelation; Tyler makes the ill-considered conclusion to share with others the unlikely powers of the head key; and Kinsey opts to remove troubling emotions from her mind.
#five May twenty, 2009 Chapter Iv Dodge uses the head key on Duncan Locke, sparing his life only inadvertently leading to the injury of Locke's live-in-beau.
#six July i, 2009 Regular army of One[three] Nosotros learn how Dodge maintains control of Ellie even without the use of a head key in a flashback sequence.

Crown of Shadows [edit]

Consequence Release Chapter Championship Summary
#1 Nov 11, 2009 The Haunting of Keyhouse[12] Sam Lesser may be dead and gone, simply Dodge however has uses for him, and in the first chill days of Oct, will make contact with him again. The dead know things the living may not, and Sam'due south restless spirit has had time to observe the thing Contrivance wants to know most of all... where to find the central to the black door.
#2 December sixteen, 2009 In the Cave Far below Keyhouse lies the Drowning Cave, a identify where shadows obscure ancient secrets, and the stones are stained with ancient blood. Kinsey Locke descends into the cave, looking for answers to her family'south troubled by, merely to notice that it's easier to arrive than it is to become out...
#3 Feb 17, 2010 Concluding Calorie-free[thirteen] Dodge takes possession of the crown of shadows, and darkness falls upon Keyhouse... with a vengeance.
#four March 17, 2010 Shadow Play[xiv] Kinsey and Bode find themselves in a desperate, seemingly unwinnable battle against a rising army of living shadows, while Tyler faces down Dodge in a terrifying duel of wits and wills.
#five April 28, 2010 Light of Day[15] The owners of the Behemothic Key and the Shadow Key go head to caput.
#6 July 14, 2010 Beyond Repair[16] In a terrible nighttime of grief and rage, Nina Locke discovers a new cardinal, i which opens a cabinet capable of mending smashed objects; but some things, she will larn, are beyond repair...

Keys to the Kingdom [edit]

Issue Release Chapter Title Summary
#one August 11, 2010 Sparrow[17] As the new arc begins, Bode Locke discovers a key that unlocks the earth of tooth, fang, hook, and feather, in a story that leaves hundreds dead! Hundreds of birds, that is.
#2 Oct 20, 2010[18] White[19] On a biting wintertime day, Kinsey Locke encounters a madwoman who just might exist able to unlock the darkest secrets of Keyhouse. But forcing the truth out of her won't exist like shooting fish in a barrel, and besides... Dodge has no intention of ever giving Erin Voss a chance to tell what she knows.
#iii November 24, 2010 Feb Dodge and the Locke children do battle via their keys over 29 days. The comprehend epitome shows a February 2012 calendar page (the final 2 in 2012 is obscured by a bloody hand impress, but only 2012 fits, beingness a leap year February showtime on a Wednesday).
#4 January 26, 2011[20] Casualties When Squadron Strange accept a mission from a ghost, they observe themselves on their most perilous raid always... direct into the eye of a haunted mansion. Sgt. Rufus Whedon and Corporal Bode Locke have a terrifying lesson to learn: if you're dealing with a dead man, you meliorate call back fast and fight hard, if you don't want to wind upward one yourself.
#five March ii, 2011[21] Detectives, Part 1 Tyler Locke begins, finally, to consider what he knows well-nigh the terrifying but mysterious enemy that has harrowed the Locke family for months—only to find that all the prove points to a single suspect: Zack Wells.
#6 April 27, 2011 Detectives, Part 2 'Keys to the Kingdom' comes to a close as Dodge and Tyler Locke confront one another at last. Tyler came armed with the truth; Contrivance prefers sharper instruments, and shows his willingness to employ them.

Clockworks [edit]

Issue Release Affiliate Title Summary
#one July 20, 2011[22] The Locksmith's Son Colonel Adam Crais's minutemen are literally trapped between a rock and a hard place; in the showtime days of the Revolutionary War, they find themselves hiding beneath 120 anxiety of New England stone, with a total regiment of redcoats waiting for them in the daylight... and a door into hell in the cavern below.

The black door is open, and information technology's up to a 16-year-erstwhile smith named Ben Locke to find a way to close it. The biggest mysteries of the Locke & Key series are resolved as Clockworks opens, not with a bang, but with the thunderous crash of English language cannons.

#ii August 31, 2011[23] Boom! Terror runs wild, and the Locke family comes to grief in the smash-ingest story of the series yet!
#three December 14, 2011[24] The Tamers of the Tempest The Omega Key to The Blackness Door has been found past the one, who calls himself The Legion.
#4 Feb one, 2012[25] The Whispering Iron The tamers of The Tempest—Rendell Locke, Dodge Caravaggio, and their friends—descend into the Drowning Cave to open the Black Door, hoping to get their hands on some of the fabled whispering iron, the material from which all of the keys are forged. And everything goes according to plan! Non.
#5 March 14, 2012[26] Grown-Ups Lucas "Dodge" Caravaggio returns from the Drowning Cave, infected by a parasite of the soul; the practiced and loving friend has been left backside, and replaced by something free of all human feeling. Searching for a mode to control him, the Keepers of the Keys make a dreadful choice... and set off a chain of events that volition finish in an unimaginable slaughter.
#vi May 16, 2012[27] Drapery As a storm thunders up the declension to Lovecraft, Massachusetts, the Keepers of the Keys face Dodge a last time, under 3 hundred anxiety of rock, in the darkness before the Black Door. Here, water will mix with blood and The Drowning Cave will become a jumbo grave, in the final effect of the CLOCKWORKS storyline.

Alpha & Omega [edit]

The last arc is titled Locke & Cardinal: Blastoff & Omega, and collects Omega #1–5, and Blastoff #1–2.[28]

Consequence Release Affiliate Title Summary
Omega #i Nov 14, 2012 Our Regrets The offset of the finish starts here. Dodge has the Omega key, and zero can finish him from using it...
Omega #ii December nineteen, 2012 The Soldier A ghost haunts the long halls of Keyhouse—the spirit of Bode Locke, bandage out of his body by the Demon named Dodge—and just one person can hear his voice: Bode's erstwhile playmate, Rufus Whedon.[29]
Omega #3 February 20, 2013 Last Trip the light fantastic As Kinsey Locke and the other students caput to a dance at Lovecraft Academy, the demonic Dodge gathers shadowy forces of his ain and enacts his evil endgame. The "Terminal Dance" begins hither.[30]
Omega #4 April iii, 2013 Homo Sacrifices The bottomless pit of the Drowning Cave threatens to become a mass grave, equally Contrivance springs a fatal trap on the senior course of Lovecraft Academy. Promise is as delicate as a candle-flame wavering in the night... and as easy to extinguish.
Omega #5 June v, 2013 The Autumn In the Drowning Cave, the black door is open at terminal, and for the kids trapped downward in that location, the selection is simple: resist and die, or pass through the door and exist lost forever. In the hole beneath Keyhouse the stones run with blood, the living shadows run riot, and time runs out... every bit Locke & Key enters its final chapters.
Alpha #1 [31] September 11, 2013[32] Alpha In the penultimate result of Locke & Fundamental, the damned and the saved alike will brand their last stand up in the Drowning Cave, in a disharmonism of claret and fire. The shadows have never been darker and the stop has never been closer. Turn the central and open the last door; it'south time to say farewell.[33]
Alpha #two December xviii, 2013[34] The Last Door "The Cease." A door claps softly shut. A key scrapes in a terminal rusted lock. It ends hither: the story of the Locke children and their drastic, tragic battle with the monster fix on destroying them... the past.[35]

World State of war Key [edit]

At the 2019 San Diego Comic-Con, Joe Hill confirmed that a new Locke & Central series chosen World War Key was in the works.[36] This storyline as Hill puts it is "almost the idea that the by is never gone... and I think a lot of ghost stories are about ways the past keep haemorrhage through to the present. Nosotros'll visit the Revolutionary War, Ceremonious State of war, and Earth War 2 to show how those by events have had lingering effects on our heroes today."[36] Every bit of 2019, the series is expected to run thirty-seven issues across vi books (not including The Gold Age).[37] World War Key is designed to be both a prequel and a sequel to the original run of Locke & Key.[38]

The Golden Age [edit]

A serial of short stories set in the past.[39] In his newsletter, Joe Hill referred to the book every bit "Earth State of war Cardinal 0: The Golden Age".[forty]

Locke & Primal: …In Pale Battalions Go… will exist a iii-outcome story that leads into World War Key, prepare at the offset of the 20th century and will feature characters from "Modest World" and "Open the Moon".[41] Information technology will also atomic number 82 into the Locke & Key/Sandman Universe crossover comic.[twoscore] On February 21, 2020, IDW announced via their Twitter[42] that Locke & Key would be crossing over with DC Comics's Sandman Universe. The story, Hell & Gone, will center effectually DC'due south Key to Hell from The Sandman: Season of Mists. Hell & Gone will wrap upwards The Aureate Age arc.[43]

According to Joe Loma, ...In Pale Battalions Get... was originally supposed to be just 2 bug, simply he quickly realized that it wasn't plenty to tell the full story so it was increased to 3.[44]

Issue Release Summary
Guide to the Known Keys November 23, 2011 This special standalone issue features an expanded "Guide to the Known Keys", an all-new "Guide to Failed Keys", and a story of summer dark magic titled "Open the Moon", set in Keyhouse's unlikely by.
Small World December 21, 2016 An impossible birthday gift for ii little girls unexpectedly throws open a door to a monster on eight legs. Joe Hill has said that the title is a shout out to the horror novel of the same name by his mother Tabitha Male monarch.[45]
...In Pale Battalions Go... #1 [46] August 26, 2020[47] "The incommunicable, reality-bending keys of Keyhouse have always been weapons of war. In the spring of 1915, Chamberlin Locke's oldest son, John, is desperate to be a part of the greatest war of all… and never heed that he's too immature to enlist. He means to use the power of the keys to turn the tide, and will tell whatsoever lie, and try any manipulation, to accept his way. Prepare to open a door onto i of the grimmest battlefields of the 20th century, whose darkness might fifty-fifty strike fear into an army of supernatural shadows."[47]
...In Pale Battalions Go... #2 October 7, 2020[48] "The impossible, reality-angle keys of Keyhouse take always been weapons of war. In the spring of 1915, Chamberlin Locke's oldest son, John, is desperate to be a function of the greatest war of all… and never heed that he'due south too young to enlist. He means to use the ability of the keys to turn the tide, and will tell whatever lie, and endeavor whatsoever manipulation, to have his way. Prepare to open a door onto i of the grimmest battlefields of the 20th century, whose darkness might even strike fright into an army of supernatural shadows."[49]
...In Pale Battalions Go... #3 December 16, 2020[50] "Jonathan Locke uses the ability of the Anywhere Fundamental to flee the slaughter in Ypres and return to Keyhouse. Merely now the door is open between Flemish region Fields and Lovecraft, Massachusetts… and the sinister Oberlutenant Eric Murnau has led a pocket-size band through to claim the magical keys for Germany!"[51]
Hell & Gone #0 [51] December 9, 2020[51] This event recollects "Guide to the Known Keys" and "Open the Moon" with an extract from Sandman #1.[52]
Hell & Gone #ane April 14, 2021[53] "If yous think you lot can unlock the gates of Hell and only invite yourself in, you lot must be Dreaming!

The ballsy crossover between two of the nigh beloved fantasy universes in comics begins here. John "Jack" Locke is ten years dead, but that hasn't stopped him from posting the occasional letter home… from Hell. Now Mary Locke will exercise anything to save her blood brother's soul, including cut a bargain with Roderick Burgess-the about evil man in England-to search for answers in the House of Mystery and risk the walking nightmare known as the Corinthian to find aid in a disintegrating Kingdom of Dreams!"[54]

Hell & Gone #2 [55] September 28, 2021[56] "To win dorsum her blood brother'due south soul from Hell, Mary Locke has washed the unthinkable—she'due south seized control of the imprisoned Dream Lord's artifacts of ability and crossed over into his identify of power, the Dreaming! Unfortunately, she'due south managed to find herself in the middle of a war for the hereafter of the kingdom, led past none other than the monstrous Corinthian. And even if Mary survives her encounter, the route to Hell ends in locked gates guarded by Etrigan the Demon and the all-powerful Lucifer himself!


Of course, the Locke family unit has always had a knack for making keys…"[57]

Face up the Music [58] [59] TBD TBD

Joe Hill has stated that the chronological order of the Golden Age capacity is equally follows:[60] [61]

  1. Small World
  2. Open the Moon
  3. Confront the Music
  4. ...In Pale Battalions Get...#1
  5. ...In Stake Battalions Become...#two
  6. ...In Pale Battalions Become...#3
  7. Hell & Gone #1
  8. Hell & Gone #2

Revolution [edit]

The first arc of World State of war Key. Joe Hill stated in an interview that Revolution "takes place during the Revolutionary War and information technology'southward about how the magical keys won the Revolutionary War."[62]

Outcome Release Chapter Title Summary
#one TBD[63] TBD TBD

Resurrection [62] [edit]

The second arc of World War Key according to Joe Hill. He described the plot: "leaps forwards to the modern-day, [where] nosotros visit some favorite characters from the Locke & Central series, and we run across how they're doing. And we all see the events of the Revolutionary War staining through into the present."[62]

Result Release Chapter Championship Summary
#1 TBD TBD TBD

Standalone issues [edit]

Many fans believed that "GRINDHOUSE" and "DOG DAYS" were a role of the Golden Age arc, until Joe Hill stated via Twitter that they are at the moment their own standalone stories that are non a part of whatever arc.[64]

Event Release Summary
IDW: 10 Year Anniversary Comic Book January 1, 2009[65] "In the Can"

A rare Locke & Key brusque that was published for the first time in IDW: 10 Year Anniversary Comic Book.[66] While searching for keys nigh Keyhouse, Bode feels nature's call and stumbles upon a mysterious outhouse with the IDW Key.

Locke & Key:
Grindhouse
Baronial 29, 2012 Fix in the glare of a Low-era summer, in which iii Canuck gangsters carry out a heist and hide out at the Keyhouse. The result includes an expanded "Guide to Keyhouse" describing the mansion.
Locke & Key:
Nailed It
July nineteen, 2019[67] "Nailed It"

A 2019 San Diego Comic-Con sectional featuring behind-the-scenes material.[68] "Some doors, once airtight, tin can never be opened once more. While others shouldn't exist reopened e'er again…"[69]

Locke & Key:
Dog Days
November 6, 2019 "Canis familiaris Days"

Ii boys of the Locke family use the Animal Key to turn their pet dog into a human boy. This story originally appeared in a 48-page special, which too recollected "Nailed It", forth with behind-the-scenes fabric.[70]

Collected editions [edit]

Standard editions [edit]

Volume Release Title Summary ISBN
1 October 8, 2008 Locke & Primal:
Welcome to Lovecraft
Collects Welcome to Lovecraft #1–half dozen 9781600102370 (Hardcover)
9781600103841 (Paperback)
2 September 30, 2009 Locke & Key:
Caput Games
Collects Caput Games #1–6 9781600104831 (Hardcover)
9781600107610 (Paperback)
3 July 29, 2010 Locke & Fundamental:
Crown of Shadows
Collects Crown of Shadows #1–vi 9781600106958 (Hardcover)
9781600109539 (Paperback)
four July 19, 2011 Locke & Key:
Keys to the Kingdom
Collects Keys to the Kingdom #i–half-dozen 9781600108860 (Hardcover)
9781613772072 (Paperback)
5 July 24, 2012 Locke & Primal:
Clockworks
Collects Clockworks #1–half dozen 9781613772270 (Hardcover)
9781613776995 (Paperback)
six February 4, 2014 Locke & Key:
Alpha & Omega
Collects Alpha #i–ii and Omega #1–5 9781613778531 (Hardcover)
9781631401442 (Paperback)
January 4, 2017 Locke & Key:
Small Earth
[71]
Collects The Golden Age stand-alone result Small Globe. 9781631408465 (Hardcover)
August 15, 2017 Locke & Cardinal:
Heaven and Earth
[66]
Collects The Golden Age stand up-lone short stories "Open the Moon", Grindhouse, and "In the Tin", (a rare Locke and Key curt that was published in IDW: x Twelvemonth Ceremony Comic Book in 2009) 9781684051816 (Hardcover)
seven Apr 12, 2022[72] Locke & Central:
The Golden Age
Collects Small World, "Open the Moon", …In Pale Battalions Go… #1–3, "Confront the Music", and Hell & Gone #1–2 9781684057856 (Hardcover)

On November xi, 2014, the first six volumes were collected equally a slipcase ready of paperbacks.

Chief editions [edit]

Locke & Key was also collected in three hardcover books with all-new encompass art and pattern by Gabriel Rodriguez.

  • Locke & Central Master Edition Volume one (May xix, 2015). Collects the first ii arcs, Welcome to Lovecraft and Head Games.
  • Locke & Key Master Edition Volume 2 (March 22, 2016). Collects the third and quaternary arcs, Crown of Shadows and Keys to the Kingdom.
  • Locke & Cardinal Chief Edition Volume 3 (Oct 18, 2016). Collects the fifth and sixth arcs, Clockworks and Blastoff & Omega.

Keyhouse Compendium Edition [edit]

All half-dozen arcs (Welcome to Lovecraft, Head Games, Crown of Shadows, Keys to the Kingdom, Clockworks and Alpha & Omega) of the main story are to be published in one compendium edition, featuring new front and dorsum encompass fine art by Gabriel Rodriguez. The compendium had an original release appointment of October 2020 [73] merely was delayed and eventually published July twenty, 2021 [74]

Signed limited editions [edit]

On November 11, 2007, Subterranean Press appear a pre-order for a hand-numbered, signed, express edition of the six-issue run of Welcome To Lovecraft. This edition consisted of 250 numbered copies and 26 lettered copies, both of which sold out within 24 hours of being announced.[75] [76] This edition was a hardcover release in a specially designed and illustrated slipcase, and featured exclusive grit jacket art by Vincent Chong and reprinted all 250 pages of Joe Hill'southward script in addition to the actual comic work.[77]

This was followed by the publication of Caput Games, which was also limited to 250 manus-numbered and signed copies as well as 26 lettered copies.[78] The third volume, Crown of Shadows, is bachelor for preorder, and like the previous editions is signed and numbered with the same limitations and besides comes with an illustrated slipcase.[79] Cloth-bound trade editions limited to 1000 copies (unsigned, unnumbered, and without the slipcase) were also released. Trade editions for the commencement two volumes are sold out.

Awards and nominations [edit]

Comic Book/Graphic Novel

Netflix Adaptation

Awards and Nominations received by the Netflix serial

Adaptations [edit]

Flick [edit]

A motion picture trilogy was officially announced at the 2014 Comic Con. Alex Kurtzman, Roberto Orci, Bobby Cohen and Ted Adams would produce the film with Universal Pictures and Kurtzman and Orci's production visitor Thou/O Paper Products.[89]

In October 2015, Joe Loma confirmed that the films are no longer happening. However, he stated that TV series is all the same possible.[90] In May 2016, Joe Hill announced he would write a TV pilot, serve as executive producer and pitch the show to diverse networks and streaming companies.[91]

Boob tube [edit]

Fox pilot (2010–2011) [edit]

Dimension Films caused the film and goggle box rights for Welcome to Lovecraft from IDW Publishing with the intent of developing the belongings equally a feature with John Davis producing.[92] In Feb 2010, it was announced that Dimension had lost the adaptation rights to Dreamworks[93] with Alex Kurtzman and Roberto Orci signed on to develop and produce the projection.[94] In Baronial 2010 Steven Spielberg also joined as a producer, and the production became a Goggle box series rather than a movie accommodation, with Josh Friedman writing episodes for the show and acting equally show-runner.[95]

The TV series accommodation then landed at 20th Century Play a trick on Television. The network greenlit a airplane pilot, produced past Dreamworks TV and K/O Paper Products through the latter's deal with 20th Century Fox TV.[96]

Miranda Otto played Nina Locke, Sarah Bolger was Kinsey Locke[97] [98] and Nick Stahl co-starred as Duncan Locke.[99] Skylar Gaertner played vi-year old Bode, and Harrison Thomas played a teenager possessed by an evil spirit.[100] Actor and vocalist Jesse McCartney appeared as Ty Locke, the serial' male pb[101] and Ksenia Solo was cast as Contrivance.[102]

Marker Romanek directed the airplane pilot episode,[103] which was filmed at the mansion in Hartwood Acres and in Ellwood City, Pennsylvania, in February 2011. The airplane pilot was also shot throughout Pittsburgh that same month.[104] In May 2011, Flim-flam appear that the project would not be picked upward to the series.[105] The studio attempted to sell the project to other networks simply eventually ceased efforts due to rise costs. The pilot was screened at the 2011 San Diego Comic-Con International, where it was well received.[106]

Hulu pilot (2017–2018) [edit]

On Apr twenty, 2017, Hulu ordered a airplane pilot based on the comic with Carlton Cuse, Scott Derrickson, and Lindsey Springer every bit producers.[107] In July 2017, Derrickson was replaced by Andy Muschietti as the pilot'southward director.[108] In Baronial 2017, Frances O'Connor was cast as Nina in the show.[109] In a March 2018 interview, Samantha Mathis revealed that Hulu had passed on the bear witness, and it was now being shopped around to other networks.[110]

Netflix series (2020–nowadays) [edit]

On May 30, 2018, afterward Hulu had passed on Locke & Key, it was announced that Netflix was nearing a series order for a re-adult version of the bear witness with Cuse and Loma involved once more, and Muschietti as executive producer. The show establish a new director for the airplane pilot and an entirely new cast with the exception of Jackson Robert Scott equally Bode Locke, who was bandage in the Hulu pilot as well.[111]

Flavor one of the testify, with 10 episodes, debuted on Netflix on Feb seven, 2020. Flavour ii of the show, with 10 episodes, debuted on Netflix on October 22, 2021.

Audio drama [edit]

All vi books of Locke & Central were adapted every bit a xiii-hour audio drama released on v Oct 2015. Produced by the AudioComics Company for Audible Studios and directed by William Dufris, the work features the voices of Tatiana Maslany, Haley Joel Osment, Kate Mulgrew, with appearances by Hill, Rodríguez, and Stephen King in add-on to near 50 vocalisation-over actors[112] and an original score by Peter Van Riet. The piece of work received critical praise, and in 2016 was nominated for four Audie Awards from the Audiobook Publisher's Association of America, including "Best Original Work" and "Excellence in Production."

Card game [edit]

In 2012, Cryptozoic Amusement released a card game based on the series.[113]

Run across too [edit]

  • The Lost Room – Prior work from 2006 with a very similar main concept to Locke & Key, a set of magical objects with dissimilar backdrop including a central that opens whatsoever door to anywhere.

References [edit]

  1. ^ Powers, Kevin (2008-02-21). "Fantasy-Horror Comic Locke & Fundamental Sold Out in One Day". Comics Bulletin. Retrieved 2008-12-09 .
  2. ^ "Joe Loma talks Locke & Key: Head Games". Comic Book Resource. 2009-01-12. Retrieved 2009-02-27 .
  3. ^ a b c Colina, Joe (2009-06-01). "Be at Peace". Joe Hill Fiction . Retrieved 2009-06-01 . Sorta, not quite. Head GAMES is actually four-issues long, with a standalone prologue ("Intermission" or "The Joe Ridgeway Story") and a standalone determination ("Army of One").
  4. ^ Colina, Joe (2009-06-01). "Be at Peace". Joe Loma Fiction . Retrieved 2009-06-01 . I wasn't asked, but I'll say at this signal the program is for 4 more six-issue LOCKE & Primal stories, the next being CROWN OF SHADOWS in the fall/winter of this twelvemonth.
  5. ^ "LOCKE & Fundamental Comics Caput to a Close, Door Opens for TV Series". Newsarama. 2010-09-24. Retrieved 2010-11-23 .
  6. ^ "Feast Your Optics". Joe Hill Fiction. 2010-01-24. Retrieved 2010-01-thirty .
  7. ^ Serwin, Andy (March 2009). "Upward Shut: Joe Hill (interview)". Sorcerer. Danbury, CT: Wizard Entertainment. ane (209): 22. ISSN 1065-6499. In a weird way, Welcome to Lovecraft was really the prologue. It was the two-60 minutes pilot, and at present the TV serial is beginning for existent. There'southward gonna be 24 issues. We're gonna go for two years, and then in that location's gonna be a break, and and then in that location'll be a final graphic novel to wrap things up. If you lot look at it broadly, it has a bit of a three-act structure, then the first 12 bug are one act… something happens at the terminate of issue #12 which begins to change things. The next 12 issues are Act ii, so that final graphic novel will be Human activity 3
  8. ^ Rodriguez, Gabriel (2008-07-29). "Re: What happens later on #6?". The Joe Hill Message Board. Archived from the original on 2008-ten-23. Retrieved December 9, 2008. […]simply starting this winter, y'all'll have 24 L&K issues MONTHLY, two years of uninterrupted serial, and so a little interruption earlier the 1000 finale graphic novel!
  9. ^ Colina, Joe (2009-06-01). "Exist at Peace". Joe Hill Fiction . Retrieved 2009-06-01 . I had thought at 1 indicate we might go monthly, but at present I recollect it might be wiser to do it in vi-issue bites. […] Also, a plan to end the serial with a standalone graphic novel has been scrapped. I'd rather go with individual issues: for me, crafting the story in unimposing 22-folio portions is the great pleasure of the thing, and I don't want to abandon what's working.
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Sources [edit]

  • Locke & Cardinal: Welcome to Lovecraft at the Grand Comics Database
  • Locke & Key: Welcome to Lovecraft at the Comic Book DB (archived from the original)
  • Locke & Key: Head Games at the G Comics Database
  • Locke & Fundamental: Head Games at the Comic Book DB (archived from the original)
  • Locke & Cardinal: Crown of Shadows at the Grand Comics Database
  • Locke & Key: Crown of Shadows at the Comic Book DB (archived from the original)
  • Locke & Fundamental: Keys to the Kingdom at the 1000 Comics Database
  • Locke & Primal: Keys to the Kingdom at the Comic Book DB (archived from the original)

External links [edit]

  • Locke & Key section at Joe Hill's website
  • Gabriel Rodriguez's online gallery at DeviantArt
  • Locke & Primal department at IDW Publishing's website
  • Interview with Joe Loma almost the series at Newsarama
  • Author Joe Hill Talks to TFAW.com About Locke & Cardinal From IDW [ permanent expressionless link ]
  • Chilean version (Castilian language volume) at Librería Dinova

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Source: https://en.wikipedia.org/wiki/Locke_%26_Key

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